ALGS YEAR 6 · ESPORTS NATIONS CUP

Qualified teams

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REPRESENTATIVES

Team and player profiles

Qualifier statistics

Open-country qualification cut

OrderCountryBest teamLatest stageResult

🏆 Win prediction

Probabilities sum to 100% and use completed qualifier performance. Career earnings are treated as unknown—not zero—when no verified player record is available.
RankTeamWin chancePower scoreKills / seriesDamage / seriesVerified earnings

How every prediction column is calculated

RankTeams are ordered from the highest to lowest calculated win chance. This is a model ranking, not an official ENC seed.
Win chancePower scores are converted with a softmax function: exp(power ÷ 18) divided by the sum for all representatives. Consequently, every displayed probability adds up to exactly 100%.
Power scoreA 0–100 relative score: 38% normalized kills per series + 27% normalized damage per series + 20% normalized latest-placement strength + 15% log-scaled verified career earnings. Normalization compares each team with the other representatives in the selected region.
Kills / seriesThe recorded kills of all matched roster players, divided by the number of completed Battlefy series played by the roster. It rewards repeatable fighting output rather than raw accumulated volume.
Damage / seriesThe recorded damage of all matched roster players, divided by completed series. Damage captures pressure that does not always become a kill.
Placement strengthAn internal input calculated as 1 ÷ latest lobby rank. First place therefore scores more strongly than second, and so on. It contributes 20% of the power score.
Verified earningsCareer Apex prize money matched to a reliable player identity. “Not verified” means no safely matched record has been imported; it does not mean the players earned $0 and receives a neutral earnings input rather than a zero.
Power = 100 × (0.38 × normalized K/S + 0.27 × normalized damage/S + 0.20 × normalized placement + 0.15 × log-normalized verified earnings)
Win % = exp(Power ÷ 18) ÷ Σ exp(all team powers ÷ 18) × 100
Important: this is an experimental relative forecast. It does not yet model maps, legend compositions, LAN pressure, roster substitutions, strength of schedule or verified career history. Missing external profiles are kept neutral rather than interpreted as zero experience.